FastLED Turn On All Colors At Once

FastLED Turn On All Colors At Once





A simple function, but something fun to play with and discover when you're a newbie.  As well, these basic sketches and pieces of code provide great building blocks for more complicated effects later.

#include "FastLED.h"

// How many leds in your strip?
#define NUM_LEDS 144

// For led chips like Neopixels, which have a data line, ground, and power, you just
// need to define DATA_PIN.  For led chipsets that are SPI based (four wires - data, clock,
// ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN
#define DATA_PIN 6
#define CLOCK_PIN 13

// Define the array of leds
CRGB leds[NUM_LEDS];

void setup() {
      // Uncomment/edit one of the following lines for your leds arrangement.
      // FastLED.addLeds<TM1803, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<TM1804, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<TM1809, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2811, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2812, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS);
        FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
      // FastLED.addLeds<UCS1903, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<UCS1903B, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<GW6205, DATA_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<GW6205_400, DATA_PIN, RGB>(leds, NUM_LEDS);
    
      // FastLED.addLeds<WS2801, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<SM16716, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<LPD8806, RGB>(leds, NUM_LEDS);

      // FastLED.addLeds<WS2801, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<SM16716, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
      // FastLED.addLeds<LPD8806, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
}

void loop() {
       
     fill_solid(leds, NUM_LEDS, CRGB::Red); // Set all to red.
      FastLED.show();
      delay(2000);
        fill_solid(leds, NUM_LEDS, CRGB::Green); // Set all to red.
      FastLED.show();
      delay(2000);
      fill_solid(leds, NUM_LEDS, CRGB::Blue); // Set all to red.
      FastLED.show();
      delay(2000);
  
}



No comments:

Post a Comment